pureinn.docs

Phase 1 - Foundation

Set up the project structure, define the team, identify stakeholders, and establish communication protocols before discovery begins.

Duration: ~1 day · Gate type: Soft gate (gaps acknowledged, can proceed) · Playbooks: Greenfield


How to read this page

Per-skill blocks below: When to run/skip (the explicit trigger) → Gather first (inputs) → CommandWhat you getWhat it does NOT give youDone when. This phase scales down hard for small teams - most of it is legitimately skippable, and the trigger tells you exactly when.


When to enter this phase

Enter Phase 1 at the start of every Greenfield project. Do not over-engineer for small or solo builders - most of this phase is skip conditions, not mandatory work.

What you need before entering: a product idea or initiative to define, and a basic sense of who's involved. No prior artifacts required - this is the entry point.


Step 1 - Project Charter

  • When to run / skip: always run. This is the one artifact every team size needs, solo included.
  • Gather first: nothing beyond the idea itself.
  • Command: /pm-project-charter
  • What you get: scope, objectives, success criteria, assumptions, and risks - plus the Assumptions & Risks Register, a living document updated throughout the project.
  • What it does NOT give you: team structure or communication protocol - that's Steps 2-3, and only if you have a team.
  • Done when: the Charter states scope, objectives, and success criteria without open placeholders.

Step 2 - Stakeholder Map

  • When to run / skip: run only if there are external investors, a board, or stakeholders beyond the building team. Skip if solo builder with no external investors or board - there's no one to map.
  • Gather first: who has influence or interest in this project outside the core team.
  • Command: /pm-stakeholder-map
  • What you get: all stakeholders, their influence/interest, and an engagement strategy per stakeholder.
  • What it does NOT give you: team roles (that's internal) - this is external-facing only.
  • Done when: every stakeholder with real influence has an engagement plan.

Step 3 - Team Roster

  • When to run / skip: run for any team of 2+. Skip if solo builder - there's no roster to document.
  • Gather first: who's on the team and in what capacity.
  • Command: /pm-team-roster
  • What you get: team structure, roles, responsibilities, decision rights.
  • What it does NOT give you: communication cadence - that's Step 4.
  • Done when: every team member has a defined role and decision rights are unambiguous.

Step 4 - Communication Charter

  • When to run / skip: run for any team of 2+. Skip if solo builder - no team to communicate with.
  • Gather first: Team Roster (Step 3).
  • Command: /pm-comms-charter
  • What you get: communication cadences, channels, escalation paths, meeting structure.
  • What it does NOT give you: stakeholder communication - that's the Stakeholder Map's engagement plan (Step 2), a separate concern from internal team comms.
  • Done when: every recurring meeting/channel has an owner and cadence.

Team typeRun
SoloStep 1 only
Small team (2-3)Step 1 → Step 3 → Step 4
CorporateStep 2 → Step 1 → Step 3 → Step 4

What you exit with

  • Project Charter - scope, objectives, success criteria, constraints, risks
  • Assumptions & Risks Register - live document updated throughout the project
  • (If team) Team Roster + Communication Charter
  • (If stakeholders) Stakeholder Map with engagement plan

Phase exit gate

Run /pureinn after completing Phase 1 skills to check the exit gate and advance to Phase 2.

Gate type: Soft. The engine checks whether Phase 1 artifacts exist and flags gaps. You can proceed to Phase 2 while acknowledging missing items.